Ribbit Platform for Gaming
Submitted by admin on Thu, 2009-06-25 22:07
We had a very cool discussion yesterday about how Ribbit will thrive in the online gaming and virtual world space. Demand is brewing to bring Ribbit's communications platform to enhance the experience of millions of online users.
I've been chatting about this with developers as far back as September of last year, when I spoke at MIT's Emerging Technology conference. Innovative business leaders and business graduate students were exploring ways to bring Ribbit into their gaming applications. A popular and practical use case was using Ribbit to bridge the virtual experience with the real world experience by integrating Ribbit into a game or virtual world to enable users IN THE GAME to call out to friends/buddies/teammates in the REAL WORLD and invite them in.
Fundamentally, game developers could leverage both the Calling and Address Book features of the Flash Platform API to let users manage a list of contact phone numbers, and associate that with the user's in game contact list. If the user logs in and find their friends not online, they could click their friend's avatar and dial out to them -- all via Ribbit's platform.
Of course, with the ability to dial out, comes the ability to receive phone calls in the game. Other features and possibilities we discussed included voice morphing and in game voice messaging.
As other server side developer technologies are made available by Ribbit later this year, games and virtual worlds built on 'virtually' anything can begin to include Ribbit services.
Interested in talking to Ribbit about this service and more? Talk to us and visit developer.ribbit.com for more information.- admin's blog
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Comments
#1 cool...
Oh.... this is the great game i think...... if I'll get any opprtunity to play..I will love to play it....
Thanks dor sharing the good article on games..
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